Mario Party-e FAQ

version 1.25a

by Mark Raby
e-mail: [email protected]

Welcome to version 1.25a of the Mario Party-e FAQ! Created on February 28, 2003, this FAQ is copyright by GameFAQs (if it gets accepted), and Pixelboy's e-Reader Zone web site. Any questions or info should be directed to [email protected]. Please include "Mario Party-e FAQ" in the subject line. Now, let's get on to some serious FAQ-ing!


0) Version History
1) Introduction
2) What is Mario Party-e?
3) Frequently Asked Questions
4) Differences/Similarities between this and other Mario Party games
5) e-Reader Connectivity
6) Card Types
7) How To Play
8) Mini-Game List/Strategies
9) Expansions?
10) Credits

0) Version History

1.0 - FAQ completed.

1.01 - Incorrect info in the coin card section fixed; added difficulty rating to Free Challenge mini-games.

1.1 - 1.01 version number changed to 1.1.

1.2 - Added a question to section 3; made a note about more than 4 people playing.

1.25 - New promo card was released! Appropriate sections have been updated.

1.25a - Conversion to HTML by Pixelboy. No new content added.

1) Introduction

Mario Party-e is not quite a TCG, and it's not quite a video game. Rather, it's an interesting mix between the two of them that create addictive and original gameplay seen no where else before. Those expecting a typical style Mario Party game may be disappointed, because it doesn't follow the same layout.

But it's a great game in its own right. The game is for two-four players (although I suppose you could play the mini-games by yourself) and is not given an ESRB rating (though if it were it would be rated E).

NOTE: You can actually play with as many people as you want. Although the mat is designed for 4 players, if you don't use it, there's nothing stopping you from having 5 or 6 people join you.

2) What is Mario Party-e?

It's a card game. Though it's not your typical TCG, nor is it Euchre, Go Fish, or Crazy Eights. It's a style all its own. Let me briefly go into the object of the game. You need to collect three parts of the "superstar" and then find the actual superstar card. Along the way, your opponent(s) will make it harder for you by challenging you to duel mini-games, using blocker cards, taking your items away, and much more. All of this is detailed later in the FAQ. Let me make it clear that first and foremost, this is a card game. It does not even need to be played with the e-Reader, though granted that's the bulk of the fun. This game is so original in that is combines classic TCG-style gameplay and adds a twist of video games to it; this is something no gaming industry has ever quite been able to accomplish, but Nintendo went out on a limb, and created the ultimate party/card/video game of all time!

3) Frequently Asked Questions

Q. How many e-Readers do I need if I'm playing with (#) other people?
A. No matter how many people are playing, you only need ONE e-Reader. You will just use it whenever an e-Reader challenge comes along.

Q. How long does the average game take?
A. It depends. It can be anywhere from 10 minutes to well over an hour. Obviously, the more players you have, the longer the game will be.

Q. How do I play without the e-Reader?
A. Simple: when an event comes up that would normally require an e-Reader, just flip a coin. Most of the e-Reader mini-games are just win or lose outcomes. Nintendo does not really detail what to do with the Wonder Challenge cards, but I would say if you're not playing with the e-Reader don't even worry about the Wonder Challenges (for more info on Wonder Challenge cards, go to section 6).

Q. Is this game worth it just to play the mini-games?
A. It's a tough call. I find most of the mini-games to be pretty addictive, but they're much better in the context of the game. However, for $10, it's not that big of a risk. Plus they're a neat collectible as well. If you like Mario Party-style mini-games and/or if you're into Mario Party stuff, go for it!

Q. Should I buy an e-Reader just for this game?
A. Again, another tough call. If you've got $40 burning a hole in your wallet, sure! Plus, since you're getting it, try the other e-Reader games! At $5 each, there's not much to lose.

Q. Does everyone need their own pack of cards?
A. No. One pack is all you need.

Q. Is there a special "mat" like with Pokémon and other TCG's?
A. Yes, and it comes with the box of card-e's

4) Differences between this and other Mario Party games


5) e-Reader Connectivity

Although the game can be played without the e-Reader, the handy little card-scanning peripheral is what you need if you want to enjoy those addictive little things popularized by the MP series: mini-games! Here's how it works: have the e-Reader ready near the game mat. Whenever an e-Challenge card is played, scan both sides of the card into the e-Reader and follow the instructions.

NOTE: Whenever you try to scan a new mini-game, a note will pop up saying "A dot code other than [the last mini-game you played] was scanned. If you continue, the application will be erased. Continue?" You should choose yes when this pops up. It can get a little annoying and I'm not sure if there's any way to make it not do this (if anyone knows, please e-mail me)

6) Card Types

There are 7 different types of cards. On your turn, you are allowed to play one card. Here's what each card type does:

COIN CARDS: (25 total; 24 in starter deck + 1 promo) ITEM CARDS: (12 total; 4 of each kind) SUPERSTAR CARDS: (4 total) BLOCKER CARDS: (5 total) SEARCH CARDS: (4 total) CHAOS CARDS: (10 total) DUEL CARDS: (5 total)

7) How to Play

If you jumped to this section, I suggest you read the previous section which details all the types of cards. The game play is not that difficult, but even with the instruction booklet, it's a little hard to figure out exactly when to draw a card and the technicalities like that. First off, if you have extra Mario Party-e cards (like the Gamepro magazine promo one) take out as many cards as necessary so that you have a total of 64. Next, the number of cards is altered depending on how many people you're playing with:

2 Players --> Take out two of each of the Item Cards
3 Players --> Take out one of each of the Item Cards
4 Players --> Use all the cards

Now, shuffle all the cards and deal five to each player. You should always have five cards in your hand! Here's an outline of a typical turn:

1) Do one of the following: 2) If you use a chaos card and it is blocked by a "super" blocker, you may play another blocker card.

3) When your turn is over, draw enough cards so you have 5 again.

Just keep playing until someone is able to play a superstar card on top of all three item cards. If you have any questions or comments about this, please e-mail me.

8) Mini-Game List / Strategies

There are 11 mini-game cards (known as e-Challenge cards). They are broken up into three categories: Free Challenge, Duel Challenge, and Wonder Challenge. If you are not using an e-Reader, just flip a coin instead of playing the mini-game; and just skip the Wonder Challenges.


These are used for search/chaos cards when you don't have enough in-play coin cards to use them. You may not opt to play the free challenge if you do have enough in-play coins. If you win the Free Challenge, you get to do what the card says; otherwise it is discarded and unused. I have ranked each game's difficulty from to (One star obviously being insanely easy, and five being almost impossible).

Daisy (Search Card): Daisy's Rodeo Yoshi (Chaos Card): Fast Feed Yoshi! Princess Peach (Search Card): Cast Away Mario! Graceful Princess Peach (Search Card): Mario's Mallet
* * * * * * * * *


These are obviously for Duel Cards. When you swipe a duel challenge card, there is Practice Mode and Vs. Mode. I reccomend both you and the person you're dueling do a round of practice mode first (especially if it's the first time you're playing). Most of them are just a take-turn type of game. That is, you play the game and then your opponent sees if he can beat your score/time. If there is a tie, Player 1 wins (I don't think Nintendo programmed it this way; they probably just did not consider the possibility of a tie. I suggest if you tie that you replay the Duel Challenge.)

Big Boo: Bolt from Boo Waluigi: Time Bomb Ticks! Wario: Wario's Bluff Super Waluigi: Waluigi's Reign Super Wario: Balloon Burst
* * * * * * * * *


There are only two of these; one is a search card, the other is a chaos card. Each one will take you to a roulette of events. I have included the actions from each roulette and what each one does.

Lakitu (Search Card): Lakitu's Luck Bowser (Chaos Card): Spinister Bowser

9) Expansions?

There has been some speculation as to whether or not Mario Party-e will have expansion/booster packs. The problem is: this is a fixed set (kind of like UNO). However, they could release new e-Challenge cards that would just replace the current ones. And since there are 11 e-Challenge cards, it makes the perfect booster pack size. Plus, Nintendo Power and the Mario Party-e instruction book refer to this 64-card deck as the "base set." We'll just have to see how it unfolds...

UPDATE: In the June issue of Gamepro magazine, there was a promo coin card, called the "Special Bonus Card" which acts as two coins instead of one. While this is nothing to get thrilled about, it does mean that Mario Party-e expansions are indeed possible!!!

10) Credits

Thank you so much to the people at the Mario Party-e message board for inspiring me to write this FAQ! Thank you also to CJayC who does incredible work around the clock and found time to (hopefully) put this FAQ up on his site!

Also thanks go to Pixelboy for HTMLizing this FAQ for his site.

One final word of thanks goes out to Crazyreyn for proofreading this FAQ. Thanks Crazyreyn!!!