GAME & WATCH DESIGN CONTEST
Car vs. Tanks
Submitted by: Ronald C. (last name witheld on request)
City: New City, NY
Date: August 16th 2003
GAMEPLAY DESCRIPTION:
You're a car that just entered a brigade of tanks. Will you survive?
The control pad moves the car up, down, left and right. Start pauses the game.
Other buttons are not used in this game. If the last movement of the car was
left or right, then the car is horizontal. If the last movement of the car
was up or down, then the car is vertical. Tanks will start coming in from the
bottom, and will continue to do so for 60 seconds. After that, the level ends
when all tanks are eliminated. The next level will contain more numerous cars
moving at faster speeds.
Tanks constantly move northwest at a constant speed. After it is on the top
row, it moves back to the space it started on. For example, a tank on the
bottom left corner will stay on the same space. A tank that starts on the
second space from the left would move northwest once, and then revert back to
its original position.
On each tank is a number ranging from "0" through "9". Tanks that initially
appear are randomly given a number from "6" through "9". Every time it moves,
its number decreases by one. After the number is "0", it will become "5" at
its next turn. The tanks are only destructable when it has the number "0" or
"1" on them. Then, the car can run over the tank. However, if the tank runs
over the car, the car will lose a life regardless of the tank's number. You
get 50 points for destroying a car with a "1" on it, and 60 points for
destroying a tank with a "0" on it. Of course, the idea is to anticipate
tanks having "0" or "1" on them.
You get three lives, and you lose one if you are run over by a tank, or run
into a tank with a number other than "0" or "1". After that, the game pauses
for one second, where the car flashes. Then, the level starts over. Of
course, this is not the case if the last life is lost, and "GAME OVER" will
flash.
Screenshots:
(All sprites turned on)